Saturday, December 31, 2011

Favourite Posts (by others) for 2011

These are posts that I've favourited by other bloggers during 2011 for a variety of reasons. Mostly I just want to come back to them easily for reference purposes. The listed posts are in no particular order.

PVP: Do you have the skills?
by Durzo Smith
This is a good skill queue reference post for PvPing. I want to refer to it over the next year or so, so it was added to my favourites.

A Noobs Guide to Lowsec Ninja Salvaging
by Galdornae (via Susan Black)
I like tutorial posts, especially in game areas I'd like to try, but have yet to try. This is a good tutorial on an area of the game that interests me. I suspect I'll come back to it sometime and 2012 and give it all a go.

How To Kill Mission Runners
by Aiden Mourn
Another of those tutorial posts that I hope to try out sometime in 2012. Preferably against some EVE University mission runners. Grins.\

Guide: Overheating
by Ripard Teg
This was just a good guide. I likely won't have to refer to it again, because I took it all in on the first reading. It was a well-written guide on a topic I did not know much about.

CynoAlts and You
by S.W.
Back when I my alt was a freighter pilot, I was toying with the idea of getting him into jump freighters, and building an alt (or using my main) as the cyno lighter. I know nothing about jumping and cynos. Granted this article doesn't shed much light on those specifics, but it does give a roadmap to skilling. Alas, jump freightering is now way on the back burner.

Winter Expansion Crucible feature list
by tgl3
A great update that was posted just before Crucible released. Since I wasn't playing on SiSi, I found this to be a great post about what to expect. Plus, it had lots of pictures to go along with all the words.

It’s my killboard and I will cry if I want to.
by Anonymous
I wasn't the only one bitching about E-Uni. It made me smile. The word was getting out there.

Fixing High-Security Wars
by Khalia Nestune
More people thinking about CCP's broken war declaration system.

More tears formula
Tears in the big picture
by Ripard Teg
More musings on EVE Online's broken war declaration system.

An All-In-One Guide to Ninja Salvaging
by Captain Charismatic
Another excellent guide on ninja salvaging. EVE is about tears, after all.

Zen and the art of utility highs
by Ripard Teg
A nice article on utility highs. I sometimes wonder what to place in that one empty high slot.

Most Popular Posts of 2011

My most popular posts of 2011 were my rants. 2012 will be different, since I'm off ranting about EVE University. The word is already out there, so no need to continue repeating myself.

There might still be some hope for future rants, if Kelduum Revaan, as a CSM7 candidate (he's already said he will run for a position), proclaims that he wants a consensual PvP system for highsec space. That would get back me on the rant wagon. (So, far he hasn't specified a platform. He may not lay one down, hoping that his 1500 member voting bloc will simply roll him into a CSM slot without ever having to voice a, potentially, unpopular opinion.)
  1. <sarcasm>Spies in the Uni</sarcasm>
    Some weird EVE News 24 drama that occurred while I was still a brainwashed Unista. Brainwashed or not, the literate-challenged post on EN24 was way out there with respect to tinfoil-hattery.
     
  2. The War-Free University
    Basically a rant on CCP's recent changes to the war declaration system. But one can't rant about wardecs without involving the University.
     
  3. The Goonswarm Guide to Highsec Ganking
    A guide written by The Mittani and friends, but it was buried on Kugutsumen. I felt it should have better distribution. It is an excellent guide. So I edited it a bit, to pretty it up and to remove specific references to the Goon ice interdiction. Even if no one read it, I wanted it for myself in a nice easy to manage location.
     
  4. Why EVE University Is A Pox Upon This Game
    A rant about the attitude that a lot of students take with them when leaving the University, if they leave the University. Many don't.
     
  5. Interactive Mining
    A silly idea, after all was said and done, but the post does have an animated GIF.
     
  6. NDAs, Minutes, Other Stupid Bullshit
    The CSM Emergency Summit debacle over editing the minutes, silliness with NDAs, and a rant about The Mittani whenever he mentions anything about wormhole space.
     
  7. CCP's Ben Bohn of Half-Life 2
    Some humours.
     
  8. Russian Roulette - CCP vs. Goonswarm
    With CCP's recent moves to safen-up highsec, a bit of my own tinfoil-hattery on how Goonswarm's actions (as well as The Mittani's role as CSM chariman) might be pushing CCP further in the direction of consensualizing conflict in highsec space.
     
  9. EVE University's No SOP Month - RvB Tears Open The Curtain
    A rant about the University encouraging everyone to wardec them, to show how open they are to PvP ... that is, until someone attacks their POS, then the tears start flowing and the wars end.
     
  10. EVE University as an NPC Corporation
    Some words on CCP/Kelduum discussions on how EVE University could better serve EVE Online -- as an NPC corporation.

I don't make any claims to the quality or specialness of any of the posts above. Just that they were the most viewed posts on this blog. For whatever reason. (I think, mostly, that people just like drama and rants.)

Thursday, December 29, 2011

Life in Stain - The Bookmarking Interceptor

After learning a little bit more about stacking (based on the modified attribute, not module type), I felt that perhaps my current bookmarking interceptor was wasting slots, using modules only getting the fourth, fifth and sixth stacking bonuses. Not good. I noticed this might be the case when applying a rig that I felt should give me an extra 500m/s, but only ended up giving me an extra 100m/s. I thought to myself, this can't be right. So read the stacking blurb again. And then came to Twitter to confirm. (Thanks to the folks that helped out at the bottom of the post.)

[Ares, Bookmarker]
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

1MN MicroWarpdrive II
Small Shield Extender II
Small Shield Extender II

125mm Railgun II, Antimatter Charge S
[empty high slot]
Improved Cloaking Device II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


This fit gave me the following stats: 1192m/s, 3.0s align, 146m signature, and 2425 EHP.

(For those wondering why I need the cloak. It is there only so that I can sit in space and not worry about probes while I muck around with routes, bookmark naming, mapping, etc. Bookmarking isn't terribly exciting, and I like to tab out to the browser or my other character occasionally -- break the monotony. The cloak allows me to do this without worry. It is not effective in escaping bubble camps. It's a convenience fitting, only.)

After conferring with the knowledgeable #tweefleet, I altered the fit to the following:

[Ares, Bookmarker Redux]
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Damage Control II

1MN MicroWarpdrive II
X5 Prototype I Engine Enervator
Warp Scrambler II

125mm Railgun II, Antimatter Charge S
[empty high slot]
Improved Cloaking Device II

Small Low Friction Nozzle Joints I
Small Polycarbon Engine Housing I


This fit gives me the following stats: 1170m/s, 3.1s align, 131m signature, and 2654 EHP.

I'm happier with the fit. A little more survivability for a slight reduction in speed and align time, and a moderate decrease in my signature radius. A few propulsion mods as well, for slowing down any adversary that thinks to chase me. This new fit still has some attributes heading into the fourth stacking bonus, but I didn't want to reduce speed and align further. Every little bit, in this instance, counts. This ship is built for speed. For bookmarking quickly, and escaping predators. The previous fit had already proven itself in escaping bubble camps in the three to five ship range, taking little to no damage in the process. With a few extra piloting tips, this new fit should do a tad better.

(Special Thanks: Bagehi, Swearte, Flies Incandenza, Anonymous, and Sindel Pellion's legs. These folks should not be blamed for the final fit, in the event someone wants to bitch about it. Sindel's legs can be blamed for their distraction.)

Wednesday, December 28, 2011

Life in Stain - Setting Up

My alt moved to Stain, obstensibly to just do some planetary interaction. After being down here for a little over a week, I've decided that the alt will base itself down in Stain for a long while. The alt will now be doing much more than a little planetary interaction. The alt will run the gamut of developing himself down in Stain.

So rather than name this series of posts Planetary Interaction, as was the original intention, I'll name them Life in Stain, instead, and detail his adventures in NPC nullsec. I wanted to give this series a more pithy title, something along the lines of Stain Resistant and Stain Removal, but nothing really made that much sense in the context of the series, nor were they that funny. (If any of you are better with puns and wordplay, I'll be happy to listen, possibly change the series title if I like the suggestion.)

The only skills the alt currently has are hauling and trade skills, as well as planetary management. Four million skill points worth. The alt is, effectively, a newbie. He'll be starting with level one missions and building from there.

Already being able to fly blockade runners will be a big help. To earn money, I'll still need to ship most of my stuff out of nullsec for sale. Training wise, I don't have to worry about hauling.

I've already set up some planetary interaction on a couple planets. Just rush jobs. Get some commodities rolling into the cargo bay. I'll determine what to do with them shortly. Just stockpiling some tier one level commodities at the moment, chiral structures, oxygen and oxidizing compounds. I set up week long programs, so I'll figure out what to do with them shortly, see what else I need to progress to tier two or tier three commodities. I haven't put a lot of thought into the production just yet, did some really basic research. I'm leaning towards Data Chips and High-Tech Transmitters, at the moment. But that may change. I just wanted to get some production going while I busy myself with other activities in Stain.

Training-wise, I'm finishing off Planetology V. After that will concentrate on getting into assault frigates as soon as possible. For missioning.

The alt can't fly frigates well, yet, not well enough to eat through level one missions, so have been doing level one distribution missions in the Viator. Money and standings are crap, but as soon as I step into an Ishkur and I can start doing security missions and stuff should move a lot more quickly on this front. I'll soon learn what it means to gain Sansha rep.

(Which leads to some questions. If I gain a bunch of Sansha rep in Stain, do I lose Sansha rep by doing incursions later on? Can Sansha incursions happen in Stain? Are the incursion Sansha a different faction than the Stain Sansha? I could see CCP doing making Stain Sansha and incursion Sansha distinct, for simplicity's sake, even though it strikes me as stupid, immersion-wise.)

I'm also looking into earning some ISK through non-traditional methods. Selling region-wide bookmark sets. I was doing all the bookmarking on the alt in a Viator, but that was damned slow. So, brought down the main in an Ares to speed up the process. Interceptor makes the process go much faster.

[Ares, Bookmarker]
Overdrive Injector System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

1MN MicroWarpdrive II
Small Shield Extender II
Small Shield Extender II

125mm Railgun II, Antimatter Charge S
[empty high slot]
Improved Cloaking Device II

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I


It's probably a ridiculous looking fit, but I'm using it solely for fast, quick bookmarking. It's actually proved half decent, got out of three bubble camps so far, avoiding all but a sliver of shield damage. Learning how to use the Ares' speed effectively to avoid damage from much larger, more dangerous ships. After having an Ares and Dramiel blown up getting to Stain, now that I'm in Stain, those losses have proved useful to the learning experience. Figure out why I got blown up, then try something different. The something different is working out. The different has been taking a deep breath when jumping into a gate camp. Calmly determine the direction that will get me out of the bubbles the quickest. Align in that direction and fire the MWD. (This usually means I am flying directly away from them, which is bad, but only for a single cycle.) The enemies will start yellow-boxing me. I should be out of the bubble by the time they start red-boxng me. At this point, I have to stop flying directly away from them, increase my tranversal relative to them. So I change direction by 90 degrees. So, far doing this, I've either taken zero damage, or a sliver of shield damage, and this has been from cruisers on up. I was surprised when I took no damage at all from a Tornado.

(Aside: I find it annoying that I can fit out a Dramiel to be faster than my Ares. I know the Dramiel is a faction ship, but it takes less skillpoints to get into a Dramiel than an Ares. Plus, an Ares is an interceptor. Call me crazy, but Interceptors should be the fastest ships in the game. It's their ship class.)

(Another aside: module stacking penalties. I know the nanofibers have stacking penalties. Does the overdrive injector and the polycarbon engine housings also get further stacking penalties, because they have similar bonuses to the nanofiber structures? Are stacking penalties based on module type only, or bonus type? The description would suggest the bonus type, which means that I may be wasting my time on the fit above, slotting in overdrives and engine housings. Suggestions to make the Ares faster -- currently at 4750m/s?)

So, for the main, the 100 Tristans project is on a short hiatus while I bookmark Stain. 240 bookmarks and half completed the region. Only 65 systems left. (Although the area I'm in now might take awhile. Turns out the pocket nearest the entrance to Catch is littered with Against ALL Authorities folks. And they have a habit of bubble camping every gate deep in the pocket, rather than the systems leading into the pocket (which strikes me as odd, since there's no one that deep into the pocket but -AAA-. The system map never shows any recent ship kills. Maybe sitting on bubble gates is how Russians relax while chatting amongst themselves.) So far have avoided them blowing me the hell up. Not sure if I've just been lucky getting away from their bubble camps, or if they are just terribly bad. Maybe a mix of both.

Monday, December 26, 2011

EVE Blog-a-Day #017 - What is Your Biggest Single Loss?

What is EVE Blog-a-Day?

Similar to the EVE Blog Banter, which occurs once per month, EVE Blog-a-Day will pose a short simple question for EVE's bloggers. It's meant to give bloggers a jump start into posting. You want to post something, but you're stuck for a subject? EVE Blog-a-Day can help. Feel free to use it every time a new question is posed, or only when a new question piques your interest.

Even though it is called EVE Blog-a-Day, questions won't come daily. Probably around four to five per week.

Question #017
What is your biggest single loss in EVE Online?
My Response

Anyone who reads this blog knows it is a 2.7B ISK loss. My previous record was 1.2B ISK. Nowhere near the 30B ISK that a poor Rhea pilot lost on Christmas Day.

Participants

I also call on folks to send me their questions to ask the community. I'll post them, crediting you for the question, as well as a link back to your blog (give me your blog address too.)

When posting a link to your blog entry on Twitter, use the #eveblogaday hash tag, as well as the usual #tweetfleet hash tag.

If you partake in a particular question, please post a link to your blog entry in the comments. I'll compile them all, and every 25 questions, I'll post a big recap.

Thirty Billion ISK May Be Nothing to White Noise

This puts everything in perspective. My tiny little 2.7B ISK loss. Nothing compared to losing 30B ISK in cargo. (I am curious why the Rhea didn't show as a loss on the killmail, even though it is API verified.)

30B ISK. That's equivalent to ~$1100 in PLEX.

I wonder what is the largest single loss of ship and cargo ever recorded in EVE Online? My guess will be in the 50B ISK range. I can't imagine a single ship could carry that much more in cargo.

Even though Goonswarm didn't take this Rhea down, they must be celebrating. White Noise's desperation to get stuff out of Branch is forcing them to do dumb things. Even more curious, why the desperation? Are they that convinced they can't hold off Goons swarming their territory?

Hmm. This is leading into a Blog-a-Day question.

Saturday, December 24, 2011

My Comments on the Future - Before it Happens

Some day in the future, CCP, you will complete Incarna. There will be establishments. Avatars will gather. Please do not turn your game into this ridiculous shit. For the love of Allah, Flying Spaghetti Monsters,
God, the Void, six-armed Hindu shivas, whatever ... please keep EVE Online hard.

Oh, and please don't let anyone dressed as a Rifter or a Brutix into Harpa during Fanfest.

Tuesday, December 20, 2011

Life in Stain - Scouting Stain

So, what with my alt's career as a hauler being crushed in one foul blow, I've decided to return to planetary interaction. The alt has much better skills in this area than the main, so earnings should be better. Couple that with trying it out in nullsec, versus lowsec, hopefully that will add to the earning potential. I also intend to train the alt in some other areas, and will check out missioning in nullsec. I will also see about bookmarking as a viable form of earning ISK.

So, Stain.

I decided on Stain for three reasons. The abundance of systems. The abundance of NPC stations. The lack of overall activity in the region. As long as I don't get impatient, it should be easy to remain safe and free from exploding, down here. It doesn't have Syndicate or Curse levels of activity. It isn't quite as dead as Great Wildlands. I guess the only downside is that it takes fuck-hell of a trip to get into (or out of) Stain.

Stain is a big bloody region. It will be easy to find a little out of the way corner and mostly go unnoticed.

In travelling here I had two options. Pass through Curse and Catch. Or via Aridia, take Delve to Period Basis. After a quick look at the system map, filtered by hourly kill activity, it was an easy choice. It was an extra thirteen jumps travelling through Delve and Period Basis, but the activity was next to nil. There would be hardly any likelihood of bubble camps and the like. Plus, I had some bookmarks to draw upon already from my circumnavigation tour of nullsec. Not a lot of bookmarks mind you. It was an exploration endeavour, so I was only creating gate observation points in the direction of travel. During stretches of systems with little activity, I didn't bother bookmarking at all. But having some is better than having none.

So, as soon as I left Aridia into Delve, I started bookmarking in earnest. This foray into nullsec is for a different purpose. I have to make some ISK. I have to limit losses. Every gate along the route to Stain is bookmarked. Any NPC station I passed by now has instant undocks. Thirty jumps of nullsec completely bookmarked. Four hours. I can get into and out of Stain, back to Empire space quickly, and likely painlessly. Which could be important for getting the goods to market. (Bookmarking in a Viator (even with an MWD) is painful. Wishing my alt could fly a Helios.)

About the goods. Stain has few PI items up on market. The volumes aren't terrible for what is on market. The alt will have to return to Jita soon, so on that trip back I'll check the markets in Period Basis and Delve. I'm going to guess that the PI market will be more active in Delve. At least that is my hope. Not having to return to Jita once a week to sell PI commodities would be a bonus.

I'm also thinking of bookmarking the entire region and selling the collection -- an observational on every gate, an instant undock at every station -- to interested parties. I've done some research and have seen bookmarked systems sell for 20M ISK (back in 2008). If that's the going rate, then that idea is off the table. Completely. Selling a bookmarked Stain for 20M would be like working for New Eden minimum wage (worse than that actually, a living in Thailand making shoes for Nike wage.) I think that with the time and number of bookmarks involved, that sort of effort is worth between 250M to 500M ISK a pop. I'd like to eventually net 5B ISK on the endeavour. (Here's a question for you all, how much is a bookmarked nullsec region, the size of Stain, worth to you?) Anyhow, if that proves to be popular and profitable, I'd probably do the same with Catch, Curse, Delve, and Period Basis.

Now that I'm here, I need to bookmark a few more systems before beginning planet research in earnest. I have one area picked out. Perfect. It is a twelve system pocket, no more than four jumps between any system. Lots of options for system to system travel. I'm avoiding anything that has a pipe longer than two systems. I want options avoiding people wanting to violence me, if need be.

Sunday, December 18, 2011

How Does One Get Into the Brokering Business?

How does one get into the brokering business? I think I'd be successful at it. Chribba successful. Take a 5% cut (is that too high?) on successful transactions, and a 1% cut on unsuccessful transactions (the dude that didn't get whatever it is he wanted, gets 99% of his money back.)

I've never done anything underhanded in New Eden. A five-percent cut of a 50B ISK transaction is a pretty good income. Hell, I wouldn't even know what to do with 50,000,000,000 ISK. But 2.5B ISK. Sure. That would come in handy. Build me a nice strategic cruiser. Maybe a few more ships. Head into null, start living.

Besides, I don't need to build up rep as a mega-ISK scamming dickhead. I'm already a dickhead to a lot of people, just for banging on about highsec conflict and a certain large highsec corporation. The "goal" of becoming a dickhead is already fulfilled. And I didn't have to steal anyone's hard earned ISK to do it.

I guess the first step is to start off small, build up some reputation in the business. Anyone out there need something smallish brokered? In the 5B - 10B ISK range? A 250M - 500M ISK fee would come in handy.

Anyone have any advice for advertising my services?

(I'm prompted by all the recent news of brokers gone bad. Just seems like a bad idea to begin with to choose brokers who are heavily involved in capital-fleet flying alliances, they can make use of the large sums they are stealing. Me? Again, what would I do with 80B ISK. But 20,000 Tristans? Far better to build a steady income being honest, than screw someone over once.)

Saturday, December 17, 2011

100 Tristans - Lord of the Flies

If you can't beat a Rifter, you join with a Rifter. I've come to learn that there's really no way to beat a standard fit Rifter. Not in a Tristan. Probably not in any T1 Gallente frigate.

Given pilots of equal ability, the Tristan is going to lose to a Rifter every time (couple that with me being of lower ability than most Rifter pilots; I stand no chance at all.) Sort of annoying, actually. But realistic in a manner, too. It's ridiculous to think that every ship of a particular class should be balanced against every other ship of a particular class. As nice as it would be to have a Tristan fit that was a Rifter killer, it's not a necessary design imperative. The Gallente might be weak against the Minmatar in T1 frigates, but they kick ass against them, assault ship to assault ship. A weakness here, a strength there. Balance that makes EVE real.

I see the Rifter as sort of the baseline for T1 frigate combat. If a T1 frigate cannot build a fit that can take down a standard Rifter fit, flying that frigate is a waste of time. Move on, or start flying a Rifter yourself. (Which I may end up doing. I already have Minmatar Frigate III, and Small Projectile Turret V [which I trained up a few months back so that I could fit T2 projectile weapons on to a Myrmidon incursion boat.] After Christmas I'll train Minmatar Frigate IV and V. I still keep plugging along with 100 Tristans, though, and hope to meet more Punishers than Rifters.)

There is one other option. Forgo 1v1 combat, find a friend who flies a Rifter and go hunting with them. Which is what I am doing at the moment. I'm flying with corpmate Flies Incandenza. Hopefully I'll continue to fly with him when he leaves corp to join The Tuskers (which should be soon, in the next week or so.)

Tristan 011
Yesterday, decided to fly with Flies for a short while. In Ouelletta we began by hunting down an Incursus. Flies found him first and popped him just as I landed on grid. Damn. I suppose Kn1v3s didn't much like that so he came back with an Enyo. Flies and I were actually hoping to find him first, attack him together. But we were not flying together in the search. The Enyo landed on grid with me first. I tried to maintain as long as possible, so Flies could get on grid, but was popped (see heading link) as he arrived. Flies was popped soon after.

Kiting Tristan
Today, I decided I'd practice some manual flying with that kite fit I posted a couple days ago. As a couple people surmised, it is a piece of shit. As long as I was able to keep range, I took zero damage from his Rifter. Keeping range was the problem, though. He was always able to slingshot into me at some point. Since we weren't violencing each other to the death, I had the opportunity to try a few variations of manual piloting. I did learn that it's really tough to maintain distance where the margin for error is 14km. Inside of 10km I'm a dead man, my optimal is 16km, whereas outside of 24km he's free to warp off. Since I cannot run the MWD all the time (only 40sec of capacitor with the MWD running, 4min30sec without), every time he'd get within 16km of me, I'd try to 180 out and MWD away, but the align was too slow, and he would get within his magical distance of 10km to web me.

Since I wasn't having any success with the manual piloting, I at least wanted to see if the weaponry was effective. So we orbited each other at 17km, and opened fire. Nada. Pulsing his armor rep, he stated that he could tank my damage all week long.

So, a useless fit. Effective at not taking any damage (if one can keep range), ineffective at dealing any damage.

Tristan 012
So, a blaster fit now.

[Tristan, Solo (Blaster)]
Small Armor Repairer II
Damage Control II
200mm Reinforced Rolled Tungsten Plates I

Cold-Gas I Arcjet Thrusters
Faint Warp Disruptor I
'Langour' Drive Disruptor I

Light Ion Blaster II, Null S
Light Ion Blaster II, Null S
OE-5200 Rocket Launcher, Caldari Navy Foxfire Rocket
OE-5200 Rocket Launcher, Caldari Navy Foxfire Rocket

Small Ancillary Current Router I
Small Hybrid Ambit Extension I
Small Hybrid Burst Aerator I

Warrior II x1


After the kiting experiment, we joined forces with Remus Starwinder (who Flies had killed a couple times earlier in the night) to hunt down a Rupture.

We d-scan him down to a particular planetary region, then split up looking for him. So, me at the customs office IV, Flies at planet IV, and Remus at one of the moons. The Rupture finds me.

He lands 40km away, and I immediately turn and burn away, calling in for support. The Rupture starts burning after me, closing the distance, and yellow boxing. Within 15 seconds I see Flies arrive on grid, but he lands 60km off the Rupture. I turn to burn back, hopefully to hold him long enough for Flies to get into range, and for the Bellicose to arrive. I get within range quickly enough, get the propulsion jamming going. I last about 10 seconds. I zip off in the pod. Flies engages, and is able to hold onto the Rupture long enough for the Bellicose to arrive. Flies is exploded. The Bellicose and the Rupture engage long enough for Flies to get back to station to reship.

I am already out of system by this point, heading back to Villore to pick up a new Tristan. Flies gets back to the fight and helps finish the Rupture off. I get on the killmail, but I don't feel right about it.

CCP Employee of the Year

CCP Guard
The face of Crucible was most certainly CCP Guard. It was he who walked us through all the upcoming changes with his series of video devblogs. His cool, charming, often humourous disposition was instrumental in taking what could have been a boring series of tech and art vignettes, and giving them character and verve. I'm not sure exactly how much involvement he had in the writing and production of those videos, but I'd gather it was not insubstantial.

He also demonstrated a deft, kind and skillful hand in communicating with an often hostile customer base. This recent devblog is a good example of how he effectively communicates mistakes and errors to the EVE Online player. Not only does he effectively apologize for a development oversight (not predicting player expectations), but he is able to turn what could have been a threadnaught of anger into a thread where people are thanking CCP Guard for the excellent communication. People are now willing to wait for a development decision, rather than rage about lack thereof. A couple days later, this devblog was the result. It takes patience and skill to navigate the EVE Online player community, which is more often than not a frothing mass of internet bravado. That CCP Guard can swim those infested waters unscathed, speaks well of his communication acumen.

CCP Guard is not just the man who's called in to smooth things over, he has become a frequent face on the EVE Online forums. He's not simply the man introducing (and linking) all of the recent devblogs, but as a dude who is just having fun communicating with the playerbase.

CCP's approval ratings were in the tank just six months ago. I believe that a good deal of the elevated approval that CCP is now basking under is due to CCP Guard's personality, on the forums, the devblogs, as well as on video.

When CCP laid off a good proportion of their customer relations team, they did themselves a great service in keeping CCP Guard on board.

Honourable Mentions:

CCP Soundwave
Soundwave is a close runner-up. As head of Team BFF (the team which handles Little Things), he likely had a large degree of input in the re-organization that had to occur to refocus the goals of the Winter Expansion in such a short period of time. He was likely a supporter (if not an instigator) in the return of development to Flying in Space. Even though he had a lot of anger thrown his way during the summer months, I like to think that Soundwave is the one department head that understands the needs of the players most acutely, himself once being a member of Goonswarm.

Soundwave will be continuing Little Things into 2012, as he asks the community what they would like to see fixed, added and solved.

He also does a fantastic job with the yearly Alliance Tournament. The guy is hilarious.

The only reason I did not place him ahead of CCP Guard is due to his role in CCP's infamous Fearless internal newsletter. Leaked back in May 2011, Soundwave's support for microtransactions in the newsletter stirred up a shitstorm of anger. I still do not believe that he was writing the supportive viewpoint simply for the sake of writing it, but that he still sees merit in a microtransaction system that has some minor degree of play-to-win involved. That haunts him still. Though, as more new features are introduced in 2012, the Fearless article will become less and less of an issue for him. There's no denying Soundwave's design mechanics acumen, it'll just be important to keep him busy enough that he won't have to brush up against the spectre of microtransactions ever again.

CCP Hilmar
CCP Hilmar gets mention for his hubris alone. If not for his over reliance on and expectations of the golden goose, we might, right now, be walking around Incarna establishments at seven frames per second, our GPU fans screaming, wondering what value this adds to blowing shit up in space.

Hilmar's desire to turn EVE into something his customers did not want, proved a tipping point this year. If Hilmar had not gone as far as he did to ignore and abuse his customer base, we might not be where we are today with new Flying in Space features and looking at such a rosy future for EVE Online. That Hilmar felt he could use his paying customer base as guinea pigs, as a technological testbed for another CCP game in development (World of Darkness), we might be grumbling over new CQs and staring at compatriots in functionless Establishments, even as CCP set down plans for more Incarna. If it wasn't for Hilmar thinking that $70 monocles would be an industry defining (and lauded) decision, our Winter Expansion might have been called Fashionista, and we'd be watching a parade of new trends and styles march into the NEX Store, stuff most of us would continue not to purchase.

If it wasn't for all of that, the anger this summer would have simply simmered. Instead, it turned to a rage that had people doing not just saying. That finally got CCP's attention at the bottom line. Hilmar finally had to listen to what his customers wanted, and put aside what he wanted. For all that hubris, he gets an honourable mention.

EVE Blog-a-Day #016 - Who is Your Favourite CCP Employee?

What is EVE Blog-a-Day?

Similar to the EVE Blog Banter, which occurs once per month, EVE Blog-a-Day will pose a short simple question for EVE's bloggers. It's meant to give bloggers a jump start into posting. You want to post something, but you're stuck for a subject? EVE Blog-a-Day can help. Feel free to use it every time a new question is posed, or only when a new question piques your interest.

Even though it is called EVE Blog-a-Day, questions won't come daily. Probably around four to five per week.

Question #016
Who is your favourite CCP employee? Why?
My Response

I'll defer for the time being. I am in the final editing process of a post on this very subject. Which is why the Blog-a-Day question.

Participants

I also call on folks to send me their questions to ask the community. I'll post them, crediting you for the question, as well as a link back to your blog (give me your blog address too.)

When posting a link to your blog entry on Twitter, use the #eveblogaday hash tag, as well as the usual #tweetfleet hash tag.

If you partake in a particular question, please post a link to your blog entry in the comments. I'll compile them all, and every 25 questions, I'll post a big recap.

Thursday, December 15, 2011

EVE Blog-a-Day #015 - Resetting your UI

What is EVE Blog-a-Day?

Similar to the EVE Blog Banter, which occurs once per month, EVE Blog-a-Day will pose a short simple question for EVE's bloggers. It's meant to give bloggers a jump start into posting. You want to post something, but you're stuck for a subject? EVE Blog-a-Day can help. Feel free to use it every time a new question is posed, or only when a new question piques your interest.

Even though it is called EVE Blog-a-Day, questions won't come daily. Probably around four to five per week.

Question #015
How often do you reset your EVE Online user interface? Or are you just too damned lazy and wait for patches to do it for you?
-- question by @ChribbaVeldspar
My Response

I know I should be resetting my UI biweekly, simply to stay-on-top of every single user interface feature, trick and tweak, but I must admit that I usually wait for CCP to do it for me.

When CCP releases the summer expansion, with the long-awaited Jesus Feature, UI PvP, I'm going to be well-behind the curve. I know lots of people, especially those in the large nullsec alliances, are resetting every couple of days, just to make sure they are ready to defend their UI from coups d'etats.

Participants

I also call on folks to send me their questions to ask the community. I'll post them, crediting you for the question, as well as a link back to your blog (give me your blog address too.)

When posting a link to your blog entry on Twitter, use the #eveblogaday hash tag, as well as the usual #tweetfleet hash tag.

If you partake in a particular question, please post a link to your blog entry in the comments. I'll compile them all, and every 25 questions, I'll post a big recap.

100 Tristans - Kiting Tristan?

I need some help with this fit. I've been having trouble with Rifters, using a normal blaster/afterburner fit. They can dictate range too easily, which means I can never get in range to do much damage.

With some advice from a previous 100 Tristans post, I've come up with the following speed tanked/kiting fit. It's not going to do tremendous damage, but with the tungsten ammo, its optimal is 18km. The warp disruptor has a range of 24km. I figure keeping an orbit of about 18km should keep me out of range of most Rifter fits, and, maybe, give me the speed advantage to dictate range. As long as I keep within 24km, I can hopefully plink them to death. This fit is also going to be great experience in auto-piloting and recognizing slingshot attempts as my opponents attempt them.

[Tristan, Solo PvP (Kite)]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption

125mm Railgun II, Spike S
125mm Railgun II, Spike S
'Arbalest' Standard Missile Launcher, Caldari Navy Piranha Light Missile
'Arbalest' Standard Missile Launcher, Caldari Navy Sabretooth Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]

Warrior II x1


I'd like some assistance with the fit (before I fit out 10 Tristans with this stuff.) Specifically would like some suggestions on the rigs I should use. (If you feel my module use is bad, please comment there too.) I'm exceptionally tight on power grid, so any weapon rigs are going to put me too far over the power grid requirements. Choice of missiles would be helpful as well. I've chosen two varieties already that I think are standard (one is explosive, I believe, while the other is EM.) Capacitor use on this fit is 4min 30sec, without using the MWD. I figure I'll only have to use the MWD occasionally, to ensure that I keep range (with the MWD on constantly, I only have 50s of cap.) Maybe an afterburner would be better here (it gives an extra 10 powergrid)?

And a question about the drone. Warriors are best for Rifters (and other armour tanked ships), correct? And Hobgoblins would be best for shield tanked frigates?

In lieu of the tracking disruptor, and suggestions on a low powergrid mid-slot module? That would give me some room to play with weapon rigs.

Thanks (though I'll also thank you in comments.)

Wednesday, December 14, 2011

Alt Track

Well, with the hauling career on indefinite hiatus, it is time to move the alt onto some other activity. I liquidated all of the alt's assets, to gain back some much needed ISK. Sold the Iteron Mark V and the Obelisk (which turned a 75M ISK profit, the prices have recently spiked), purchased another Viator.

I was already training a mix of trade and planetary management skills. I think I'll go with the planetary management. I already know I can find good planets and can place extractors in good locations (Planetology IV and Advanced Planetology III). I've always done my PI in lowsec, but will go one better this time around. Nullsec planetary interaction. That will at least make for some excitement beyond just managing planets and picking up commodities.

There are more than enough PI tutorials out there, so I won't be repeating any of that. (I'll try to find a couple of good ones though, and link to them.) I will go through my efforts as nullsec PI. First steps, to find a viable location. It will, of course, have to be NPC nullsec. Great Wildlands are out, since there's only three systems in the entire region with stations. I think I'm leaning towards Curse, but will have to do some research. Stain is a possibility. Syndicate and Outer Ring, I'm thinking, are far too active (but I'll still research them.)

So that's where the alt currently stands. The hauling write-ups are gone to be replaced with planetary interaction posts.

As a final farewell, here are the complete travels of the hauling alt. He did nothing but haul. Damn, I think I'm gonna miss hauling.
Hauling travels

Tuesday, December 13, 2011

Jesus Features - Another Interpretation

At the CSM6's last summit of their incumbency, Hilmar (CCP's CEO) stated "The era of the Jesus feature is over."

I'm no religious person. Atheist, actually. But I do know a thing or two about the various religions. I like to know what it is I do not believe in. They all have some pretty good stories, though. The Jesus story being one of them. Jesus being the broad story it is, there are different ways one could interpret Hilmar's Jesus statement.

I would guess when Hilmar made his Jesus statement, he was greeted with mostly blank stares. Thus he had to explain. For Hilmar, a Jesus Feature is akin to turning water into wine, or parting large bodies of water. Impressive features that pull in a lot of non-believers and skeptics to the cause. Certainly a valid interpretation. In CCP's case, Jesus features would be features like walking in stations, faction warfare, planetary interaction, and wormholes. Whether those features pulled in lots of new subscribers isn't the point, the features were built with that in mind and as a goal.

I have a different interpretation.

A Jesus Feature is any feature that has died, then been resurrected, given new life. Given that definition, EVE Online has no Jesus Features.

Yet.

Faction warfare. A long dead and broken feature.

Walking in stations. Dead on arrival. (I'm not suggesting walking in stations be resurrected until after Dust 514 proves itself a success; at that point CCP can revisit the project with an eye to integration.)

Highsec PvP. Dead. With CCP throwing up its hands, allowing all the old exploits to avoid war declarations, the only PvP that exists in highsec are ganks and consensual PvP. Ganks are fine, but should not be the only form of non-consensual Empire PvP.

Bounty system. Dead.

There's some indication that the Summer Expansion will be masses of little things -- a larger version of Crucible, more fixes and upgrades. I think CCP has to give us more than just a mass of little things. Given my definition of a Jesus Feature, they have to give new life to some big mechanic. Fix a big feature that had a lot of promise, but just isn't working. Resurrect that feature into something new and exciting.

I think that Jesus Feature should be Empire PvP. Rework the entire system. Faction warfare. War declarations. The bounty system. Bring new life to empire conflict.

Monday, December 12, 2011

EVE Blog-a-Day #014 - CCP Holiday Gifts

What is EVE Blog-a-Day?

Similar to the EVE Blog Banter, which occurs once per month, EVE Blog-a-Day will pose a short simple question for EVE's bloggers. It's meant to give bloggers a jump start into posting. You want to post something, but you're stuck for a subject? EVE Blog-a-Day can help. Feel free to use it every time a new question is posed, or only when a new question piques your interest.

Even though it is called EVE Blog-a-Day, questions won't come daily. Probably around four to five per week.

Question #014
Which holiday gift are you choosing for your character(s)? If you've not heard of the holiday gifts, then visit your account management page, the gifts page is under the Services menu. You can also visit Ripard Teg's blog, where he breaks down each gift by value.
My Response

On the main, I chose the attribute remap. And on the alt, I chose a complete set of basic attribute implants (which I'll transfer to the main, since she has two empty clones; I've been podded a lot recently.)

Participants

I also call on folks to send me their questions to ask the community. I'll post them, crediting you for the question, as well as a link back to your blog (give me your blog address too.)

When posting a link to your blog entry on Twitter, use the #eveblogaday hash tag, as well as the usual #tweetfleet hash tag.

If you partake in a particular question, please post a link to your blog entry in the comments. I'll compile them all, and every 25 questions, I'll post a big recap.

Hauling - Using a Nullsec Scout

So, this short tutorial will require reading the Travelling Nullsec - The Newbie Guide blog post, specifically the Travelling System to System section. Reading that will give you tips on travelling gate to gate in new systems, giving you the best advantage of avoiding sling bubbles.

I believe every hauler wants to eventually complete a nullsec hauling run. It's the toughest, most dangerous area of space, most rife with obstacles. It is an achievement.

This short guide will cover blockade running and requires the use of two accounts. The hauling account, you'll use whatever blockade runner you can fly (for me, that's the Viator). The second account, you'll be scouting for the blockade runner, acting as a +1, making sure the next system ahead is safe and clear. I suggest that your scout be able to fly a covert operations ship (in my case, a Helios.)

Before accepting your first nullsec courier contract, make sure that the destination is an NPC station. There's little chance you'll have access to a player-owned station, thus will be unable to fulfil the contract.

Prior to entering nullsec, empty the cargohold of your hauler. If you have any contracts, either complete them first, or if you plan to exit nullsec the same way you enter, drop them off at a nearby station (you can pick them up when you return.) You want to go into nullsec as cheaply as possible.

Fleet the scout and the hauler together. This will make it convenient to warp the hauler to the scout.

The following list of steps is your recipe for safe travel, system by system, until you reach your destination. It's slow and painstaking, but necessary if you wish the best chance of survival.
  1. Scout and hauler sit at an observational at the gate the hauler needs to pass through. Both are cloaked.
  2. Scout jumps into the next system along the route. The scout is currently at the entrance gate.
  3. Scout makes a gate observational, at least 200km from the entrance gate.
  4. Scout, using technique described in post linked above, will make an observational at the exit gate, at least 200km distant. (While making your first warp to an off-aligned celestial, you might want to drop a mid-warp bookmark at some random point -- this will make for a good temporary safe spot.)
  5. Scout returns to the observational bookmark at the entrance gate. If there are no apparent enemies, the hauler jumps into the system, and warps to the scout (the scout can be warping to the mid-warp bookmark at this time.)
  6. The scout warps to the exit gate observational. Hauler warps to the scout.
  7. If the coast is clear, the scout warps into the next system, while the hauler remains where it is, cloaked.
  8. Repeat steps 1 through 7 until you reach your destination system.
Upon reaching the destination system, the hauler sits at the gate observational (or mid-warp bookmark), while the scout creates an instant undock bookmark at the destination station. Once this is done, the hauler can warp to and dock at the station. The scout remains at an observational distance and, when the coast is clear, the hauler can undock.

If you are returning from whence you came, you can use already bookmarked observationals for the return trip. The return trip should be much quicker to complete. If you are leaving along a different path, repeat the steps above.

If a system ever gets too busy, or there are too many people hunting you, feel free to logout the scout and hauler for twenty to thirty minutes. When you log back on, chances are the people that were hungry for your blood will have moved on elsewhere.

I've so far made three successful nullsec hauling runs. The first into Curse via Catch, the next two into Great Wildlands. All were successful, such that the cargo was delivered (or picked up) without the loss of the hauler. I did lose the scout in the Catch-Curse contract, but that was due to not following my own guidelines.  Three jumps into Catch I got impatient, jumped 100km to the exit gate, got caught in a bubble, next to a can. Decloaked, was prompty destroyed. Ship and implants. A 100M ISK mistake.

Ninety percent of my deaths in this game can be chalked up to me being a lazy mofo. Not so much an issue of me not knowing how to be safe, just me taking some shortcuts, because being safe is more time consuming.

[Note: I had this post partially written before my hauling career came to an abrupt end. I believe it to still be a worthwhile tutorial. My huge loss had nothing at all to do with nullsec hauling. This will likely be the last hauling post from me in a long while. Onto planetary interaction.]

Sunday, December 11, 2011

La Bête Humaine

I enjoy reading My Loot, Your Tears, especially the rage conversations they receive from their victims. These guys ply their trade, and sometimes they get raged upon. Funny stuff. What they don't do, is go poking and prodding for tears. If the tears come to them, then fantastic, if not, keep looking for more prey.

I know it's a cliché to comment on someone's out-of-game psyche in relation to what they do in-game. But seriously, if you kill people and then convo them, trying to entice rage and tears, there is something wrong in your life. Cool to feed off tears if you're given them freely, but to go poking and prodding for them, because you need them that desperately? That strikes me as somewhat fucked up.

Anyhow, I'm not a rager. Big losses are annoying and disappointing, but I see no reason to get more animated than a sad face. What is raging, name calling and threatening going to get anyone? There's no satisfaction to be derived from it, other than higher blood pressure and an elevated heart rate (if heart disease is your goal.) Besides, I don't see my losses as the fault of anyone but mine. The only person I'm even a little pissed off towards is myself. Every loss in this game can be avoided. Some more easily than others, but if one wants to play it super safe, one can get through this game with little to no losses at all. I don't play it super-safe, though. My losses are usually a function of my laziness and/or impatience.

With that said, shortly after I lost my Viator and 2.7B ISK in courier contract collateral, I received a conversation request from my perpetrator, who I'll refer to as Asshat (only because he came looking for tears.)

Asshat > u mad?
Poetic's Alt > Nope. The way it goes.
Poetic's Alt > I am disappointed.
Asshat > u need a tissue?
Poetic's Alt > Nope.
Poetic's Alt > EVE is a harsh game.
Asshat > u made my bio
Poetic's Alt > Cool.
Asshat > all that faction stuff was in the same container i take it?
Asshat > cuz all the faction stuff was destroyed...
Asshat > bummer for me
Poetic's Alt > Dunno. It was courier contracts.
Asshat > oh wow
Asshat > do u even know what u were hauling?
Asshat > i need to ask
Asshat > what was the collateral
Asshat > and what was the reward
Poetic's Alt > I don't usually check. I more or less know based on the collateral.
Asshat > if u dont mind telling me what was collateral and what was the reward
Poetic's Alt > You alpha'd me in one shot.
Asshat > yes
Asshat > can u link me hte contract
Asshat > how much money did u lose?
Asshat > cuz man you had roughly 2 bil worth of faction loot in ur carog
Poetic's Alt > Maybe. The collateral was higher.
Asshat > yes
Asshat > it was
Asshat > and i made roughly 50 mil
Asshat > be happy tho i didnt get any of the faction loot
Asshat > it all got destroyed
Poetic's Alt > So? Better if someone got it.
Asshat > if i did yes
Asshat > you realize.. i killed you right?
Poetic's Alt > Of course. I checked the logs once I appeared in my pod. Didn't even know what was going on. One minute undocking, then bright light and I'm floating in my pod. A bit of a shock to say the least.
Asshat > check my bio
Poetic's Alt > Anyhow ... I've been financially ruined. :) So, you have that going for you. Heh.
Asshat > thank you
Poetic's Alt > From 2.8B ISK to 151M ISK.
Asshat > i'm quite good at that
Asshat > if you haul any phat loot in the future. let me know and ill take it from you
Poetic's Alt > You got lucky. I doubt you had time to scan me.
Asshat > i scanned you
Asshat > locked
Asshat > scanned
Asshat > shot
Asshat > im fast
Poetic's Alt > All that while I was aligning after the undock? The Viator isn't a slow ship.
Asshat > yes
Asshat > right when u undocked
Asshat > saw the row of republic fleet gyrostabs
Asshat > and the pith x-type large SB
Asshat > and other stuff
Asshat > and insta-popped u
Asshat > what was collateral and what was the reward
Poetic's Alt > I'll probably make the biggest kills of the week somewhere. Fuck! :)
Asshat > i dont post KMs dont worry
Asshat > that way people dont know wat i do
Poetic's Alt > It'll show up somewhere via the API.
Asshat > check my bio
Poetic's Alt > Cheers. Fucking T3 battlecruisers. :)
Asshat > bye

EVE Blog-a-Day #013 - Losing Your Shit

What is EVE Blog-a-Day?

Similar to the EVE Blog Banter, which occurs once per month, EVE Blog-a-Day will pose a short simple question for EVE's bloggers. It's meant to give bloggers a jump start into posting. You want to post something, but you're stuck for a subject? EVE Blog-a-Day can help. Feel free to use it every time a new question is posed, or only when a new question piques your interest.

Even though it is called EVE Blog-a-Day, questions won't come daily. Probably around four to five per week.

Question #013
Would you be playing EVE Online if there weren't the possibility of losing your stuff? (Whether to scams, PvP, ganks, bad decisions, or any other method.)
My Response

I was pretty bummed out last night (or earlier this morning, UTC.) In one alpha from a Tornado, while undocking from Dodixie, I lost 2.7B ISK in hauling collateral. Between my two characters I had 2.9B ISK (an equivalent loss of 9 PLEX or $157.00.) Today I have 225M ISK. Flat broke, more or less. The shittiness of losing that much aside, I wouldn't be playing EVE Online if not for the possibility of losses -- small, big and gargantuan. Sucks being on the receiving end of such a large loss, but in the end, I'm accountable for it. I took the large contracts, I was flying those large collateral contracts in a ship that could be alpha'd (Viator.) I take the responsibility.

I'll earn it all back again. It'll take a fuckwhile to do it, but I'll do it. And I might very well lose it all again. But that's EVE Online. And I still love the game.

Participants

I also call on folks to send me their questions to ask the community. I'll post them, crediting you for the question, as well as a link back to your blog (give me your blog address too.)

When posting a link to your blog entry on Twitter, use the #eveblogaday hash tag, as well as the usual #tweetfleet hash tag.

If you partake in a particular question, please post a link to your blog entry in the comments. I'll compile them all, and every 25 questions, I'll post a big recap.

Saturday, December 10, 2011

The CCP Loot Fleets - Naïve?

I'm not sure why CCP seems surprised over the outrage and whining that has resulted from their loot fleets. Seems the inevitable outcome to me. Any person that doesn't feel they have the skillpoints, the PvP skills, the luck of the draw (on looting ships fast enough) or the social network to form an effective enough fleet is going to scream bloody murder. They're going to feel screwed out of the prizes.

I'm not participating at all in the loot fleet battles. But I'm not crying about them either. To the people that participate go the spoils. I'm not participating because I figure I'll end up losing far more than gaining. Plus, if I did participate and didn't get any loot, I'd feel peeved about the events (just like the people who are peeved but not participating.) So, I'm not participating, I'm not feeling annoyed. It's as easy as that.

Watching from the sidelines, reading all the rage and tears on the forums, it seems to me that CCP is a tad surprised at the vehemence of the responses, as if they didn't quite anticipate the outrage. That's really quite amusing. Can they really be that naïve?

If CCP wanted to limit the outrage, create a fairer system where everyone had a chance at loot, they would have run a lottery. "Hey, everyone, we're giving away 75 PLEX. We'll randomly raffle them off to any non-trial account created and paid for before December 07 2011." Boom! Who the fuck can bitch and moan about that? (I'm sure a couple people would find a way "This favours people with multiple accounts! Waugh!", but far fewer whiners overall.)

When you want to limit whining, think socialism. (In their real lives, Americans treat socialism like it's a plague rat, but they fucking love it in their MMOs.)

Thursday, December 8, 2011

Hauling - Holy Shit Balls II

First of all, someone needs to tell Iceland that barely scratches does not mean what they think it means. It does not mean your ship has been half killed.

Again. Second time, inside 24 hours, that a gank attempt has been made on my hauler within a station's docking ring. I think the new Tier 3 battlecruisers have re-vitalized the alpha-gank game, whether attempting an alpha-gank in a T3 battlecruiser or not. This time it happened in lowsec, Olfeim, where I expect it. Except, I don't expect people to try it while I'm inside the docking ring, in the process of docking.

You're all familiar with that delay that sometimes occurs between "Docking requested" and "Docking request granted"? Thank goodness that artillery has a 17 second cycle. One shot and my Viator was "barely scratched" past 50% armour damage. Still didn't stop me from yelling at my monitor: "Dock now, bitch! Dock! Dock!!"

[ 2011.12.08 20:23:45 ] (combat) 1400mm Howitzer Artillery II belonging to Tungulria Lightfingers barely scratches you, causing 2248.9 damage.

You can't let them know you were rattled, so had to engage in some light trash-talk.

Poetic's Alt > Is everyone in White Noise as bad as you, Tungulria?
Tungulria Lightfingers > yes
Cruz77 > im' worse
Tungulria Lightfingers > he is
Tungulria Lightfingers > yet ide bet u still about shit your pants
Poetic's Alt > Almost? I'm wiping it up now. :)
Poetic's Alt > Second time in a day that I've been half-killed at a station ... never happened before.
Tungulria Lightfingers > ive never tried to pop a viator before, didnt know if it would work
Poetic's Alt > If you would have got a second shot off, I'd be dead or nearly.
Tungulria Lightfingers > ya but artys have a 17.8 sec cycle
Tungulria Lightfingers > so not goiung to happen
Tungulria Lightfingers > :p
Poetic's Alt > Thanks to slow arties, you didn't put me down 700M ISK. :)


They were cool people, though, let them know that, yeah, they did rattle the hell out of me.

Meta Levels and Module Naming

The latest blog entry by Ripard Teg got me thinking about one of my biggest pet peeves about EVE Online. The naming of modules.

The naming of nearly every module, between meta level 1 and 4 is seriously confusing and fucked-up. Take the Damage Control modules in the image to the left. Field Array? Containment Field? What parallels do those names draw to the damage controls that they are? There's no relationship at all between the names, they aren't even close to being synonyms of each other.

The most frequent response to my complaints on module naming has been that the current naming is immersive. Um. Bullshit. Hardly immersive when the names sometimes bear no relationship to their use. It's just fucking confusing. Plain and simple. And as the commenter pointed out in Ripard's blog entry, an unnecessary hurdle for new people trying to understand the game.

Here is a simple proposal for renaming all modules (except faction and deadspace, the naming of which are fine, as is.)

First, if the item is a damage control, then have Damage Control in the goddamned module name. Basically, the meta level 0 name should be replicated across every meta level.

Second, use a version numbering system:
  • Tech Level 1 - [tech level (roman numeral)].[meta level + 1 (decimal numeral)]
  • Tech Level 2 - [tech level (roman numeral)]
So a tech 1, meta level 0 damage control would be called Damage Control I.1. A tech 2 damage control would continue to be called Damage Control II. A tech 1, meta level 3 150mm railgun would be called 150mm Railgun I.4.

Simple. Concise. No confusion. Not a barrier for new players. I don't think it adds or detracts from immersion.

Hauling - Holy Shit Balls

My heart is still racing. CONCORD saved the hell out of me tonight, outside Jita 4-4. Almost lost 2B ISK in courier collateral. That's 80% of my cash.

[ 2011.12.08 08:12:42 ] (combat) Da Smasher [S0C0]<WTF>(Tornado) barely scratches you, causing 1787.0 damage.

Barely scratches me? WTF?! Took my Viator 50% into armour. Another hit and I would have been dead. Hardly a scratch, my Gallente white ass. If CONCORD hadn't been littering the undock, that Tornado would have had me. (Powerful ships, those new Tier 3 Battlecruisers.)

Had I died, there might have been actual tears for someone to feed off.

This is the first time anyone has taken a highsec potshot at my haulers. It had to happen sometime, but when I have an empty ship, that would be preferable.

If I had been killed, that would have been damned ironic, since just 20 minutes earlier I was in Pure Blind with the Viator, taking a shortcut to pick up a contract. (Torrinos to Saranen. Three nullsec systems versus sixteen empire systems.) Jumping from Torrinos to EC-P8R, landed straight into a bubble camp by Kil2 (of Alliance IX tournament commentary fame) and buddies. That was damned exciting, though, slipping through that.

To get through nullsec, and then get killed outside Jita 4-4. That would have been aggravating as all-get-go had it happened.

(I'll be back to 100 Tristans tomorrow. I have me a kiting Tristan fit I'd like to try out against that Rifter.)

Wednesday, December 7, 2011

EVE Blog-a-Day #012 - Favourite System Names

What is EVE Blog-a-Day?

Similar to the EVE Blog Banter, which occurs once per month, EVE Blog-a-Day will pose a short simple question for EVE's bloggers. It's meant to give bloggers a jump start into posting. You want to post something, but you're stuck for a subject? EVE Blog-a-Day can help. Feel free to use it every time a new question is posed, or only when a new question piques your interest.

Even though it is called EVE Blog-a-Day, questions won't come daily. Probably around four to five per week.

Question #012
The systems in EVE have a wonderful variety of colourful names, drawn from many different cultures. Even some of the nullsec systems, the arrangement of letters and numbers, can have amusing, pronounceable results. What are some of your favourite system names?
My Response

Uhodoh - This system just screams accidental death. It should be a unique missioning pocket, where every mission is named Mission and what you get is completely random -- level and actual mission type. Just to prompt as many "Uh oh" and "D'oh" exclamations as possible.

Teonusude - TEE-oh-NOO-su-DAY. I love the pronunciation of this system name. Very lyrical; rhythmic. (The unfortunate side-effect, is that hearing this system spoken reminds me of Phil Collins.)

Participants

I also call on folks to send me their questions to ask the community. I'll post them, crediting you for the question, as well as a link back to your blog (give me your blog address too.)

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If you partake in a particular question, please post a link to your blog entry in the comments. I'll compile them all, and every 25 questions, I'll post a big recap.

Tuesday, December 6, 2011

Hauling - Scamm³ed!

Damn it. I wasn't paying attention. Was in a rush to pick up some contracts, and fell for a scam.

Picked up a contract that required 962500m³ of cargo space. My Obelisk holds 862500m³. I was already carrying cargo, so I was flat-out not paying attention. More enthralled that it was a short run with a really good payout. That it was in the direction I was already heading, without any jumps to side systems. Basically it was money on top of money I was already in the process of earning.

When I discovered it wouldn't fit in my cargohold -- after a few brief moments cursing -- I decided that maybe I could salvage the situation by contracting it again. If I was lucky, someone might haul it for me. I would price the reward at double what I was going to get paid. I needed to entice someone to deliver it for me, and quickly. Better to lose a fraction of the collateral, than all of the collateral.

But that proved to be impossible. The contract contained containers containing [schwing!] other items. Another short burst of cursing ensued. I was backed into a corner. So I break the damned seal and fail the contract.

What did the damned thing contain? Eight General Freight Containers and six Minmatar Shuttles. About 1.5M ISK worth of items.

Thankfully my loss was only 80M ISK on the collateral. It could have been much more. I routinely take contracts that require over a billion ISK collateral. So, I'll take the 80M ISK loss on the chin. Annoying, but not disheartening.

(I'm not going to mention who scammed me. There is no point, as far as I am concerned. I don't blame him at all. Kudos to the gentleman for earning some hard cash on my inattention. The only person at blame here is myself.)

I was up to 74% of my debt paid off (the cost of an Obelix, Viator, and Iteron Mark V.) Adding 80M to the debt column, I'm 68% paid off. A 6% loss, not that big a deal, really.

I am double checking the m³ on each and every contract now.

Monday, December 5, 2011

Hub to Hub Travel: Think of the Pirates

The perfect route design in this game is Jita to Hek/Rens (Hek for brevity, from here on out.) It's the route that most exemplifies a risk/reward design philosophy. Yet, it's only one of two hub to hub routes in EVE Online that offers reward for risk as a travel option.

This is a shame.

Travel between every pair of trade hubs should offer two distinct routes, with one route rewarding risk. The reward for that risk would be time.

Take Jita to Hek. The highsec, safe, reasonably risk-free route is 19 jumps. The riskier, much shorter, route through lowsec is 9 jumps. This is why Rancer is such a popular spot for pirates. There should be popular locations for pirating. These locations should be along shorter hub to hub routes. I argue that there should be more of them.

Another route that is perfectly designed is Amarr to Rens. It is 20 highsec jumps, 11 jumps via lowsec. Again, risk versus reward design. The reason why Amamake is a popular pirate destination.

Shorter routes aren't going to get freighter pilots and carebears into lowsec. That is not the argument I am making here. Those people are still going to take the longer routes. That's fine and okay. But there are a subset of people who will take the shorter routes, when they are available. They don't mind the risk of facing pirates, if simply to save some travel time. I'm arguing for the pirates, that they need more opportunity and more locations in which to ply their trade. There need to be a few more Rancers and Amamakes on the starmap.

I'm making the argument for them, but I am not a pirate. I'm a freighter pilot. I'm also an impatient son of a bitch. As a freighter pilot, longer routes would be a detriment to the hauling that I do. But I'm also damned impatient, and dislike long travel times, if I can avoid them. When I'm in the appropriate ship (frigate, covops, blockade runner) I do take the Rancer pipe frequently when travelling between Jita and Hek. I've been killed in Rancer, it still does not deter me.

For other hub to hub travel, there needs to be an adjustment in the routes. For instance, Jita to Amarr needs more highsec systems between the two hubs. Currently it is a 9 jump highsec route, but it should be a 16-19 jump route; it then needs a 7-9 jump route that passes through some lowsec. The same goes for Jita to Dodixie, currently a 15 jump highsec route versus a 12 jump route that passes through lowsec (the differential needs to be greater.) Dodixie to Hek is 9 highsec jumps, it needs a lowsec route that is 4 jumps. Dodixie to Amarr is 16 highsec, 14 lowsec; that lowsec route needs to be decreased to about 8 jumps.

Think of the pirates, man!

100 Tristans - Jar of Flies

If you want to learn anything about Tristan combat. You don't want to be reading this blog. I lost five Tristans to the same Rifter fit, and I could not once get hull damage on the ship. I tried a variety of different variations on my standard fit through five losses.

I met corpmate, Flies Incandenza, in Villore for some PvPing. He's actually quite good, and is soon to be joining The Tuskers. So, who better to practice with and get some tips from. I was hoping for at least two kills. It ended up being completely embarrassing.

(You can click each Tristan header for the respective killmail.)

Tristan 006
Here I used the same fit I've been using for the last five Tristans. It's a good baseline, I figure. From this fit I can tweak. I don't even think I get him below 50% armour.

Tristan 007
I decided I'd give a Small Armor Repairer II a try. I drop the 200mm Rolled Tungsten for it. (Probably should have dropped the Adaptive Nano Plating II, instead, though I don't think it would have made much of a difference.) I fare even worse in this configuration. Everything I've been taught up to this point has informed me that active repping is for PvE, passive repping is for PvP. Yet, so many people seem to use Small Armor Repairer modules on their armour-tanked frigates.

Tristan 008
For the hell of it I decide to use an ECM Burst II. With this fit, I'm just hoping to confuse Mr. Incandenza. Maybe he won't notice his target lock has dropped for a good ten seconds. Not to be the case. Flies is on the ball. The ECM Burst II cycles extremely slowly, so do not get a second chance to drop his target lock before he sends the magic signal that tells my ship it is time to eject the pod.

Tristan 009
The 125mm Railgun IIs are not doing enough damage. So I switch to Light Neutron Blaster IIs using Null S ammo. My optimal is down to 1.4km (less than half of what it is with the rails.) I never get into range for more than a moment or three. At some point during the fight, I try to slingshot Flies (I turn 180 degrees, fly out beyond his web range, then immediately turn, burn back, hoping to shoot into my optimal.) It works briefly. But it isn't enough.

Tristan 010
I decide to stick with the previous fit again. If I can get into range, this has to be the winning combination. Since I know he's warping to our combat area at zero, I decide to do the same. At least I'll start the fight at under my optimal. He moves faster than I do, each of us webbed. So it doesn't take long before he's outside my optimal, then outside my first falloff. I have to resort to slingshotting him again. He's more prepared for it this time. I'm getting used to this final result. Being despondent might be my lot in life when it comes to PvP. I imagine that my one kill, four days ago, might be my last.

=========

There were occasional mistakes made. Once, forgot to web him entirely. Another time, forgot to sick my single drone on him. Even with the odd silly mistakes, they were not the difference between winning and losing. The fights where I didn't make any human error, I never came close to winning.

I have an approximate 1.5M SP advantage on him in the Gunnery skills area (my 3M SP to his 1.5M SP). So a tad frustrating that it didn't seem to give me the advantage I was hoping for.

What did I learn?

I learned that I can't beat Flies armor tank. I learned some stuff about overheating. The first fight I waited 6-10 seconds before starting to overheat weapons. I learned that in frigate fights, you should start overheating ASAP; it takes awhile before the modules burn out, usually longer to burn out than a frigate fight lasts.

I also learned that I can keep within proper weapon range with the railgun fit. The Rifter easily dictates range on me when I use the blaster fit. Most frigates seem to have optimal/falloff ranges comparable to my railgun fit. Of course, that is sort of bad, since we're both fighting in our optimals. I should maybe try different railgun ammo that gives me a range of perhaps 16km ... keep the enemy in their second or third falloff, while I'm in my optimal. That, of course, will be very slow, plinky damage, would probably never get through their armor before I run out of ammo, capacitor or patience.

This is Flies standard fit, the fit I went up against five times.

[Rifter]
150mm Light AutoCannon II x 3 (Republic Fleet Phased Plasma S)
E5 Prototype Energy Vampire

1MN Afterburner II
Warp Scrambler II
Stasis Webifier II

Damage Control II
Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I x 2


Any advice out there?