With everyone talking about unified inventories, CCP Sreegs, and missile trails, we should check in on the new wardec system, specifically some of the new features introduced that allow us to peek in on any war by any alliance, past or present. Since Inferno is less than a week old, and since wars run for a week minimum, we'll see what is happening in the present.
To be fair, I'm thinking that most Goons and Test don't even realize they are at war with anyone until they're popped in highsec. WTFs in corp chat, after winding up in their pods or back at home station. Then to senior personnel to explain what a wardec is to them. Hell, they mostly live in null, why would they need to know about wardecs? You minimize local when you enter highsec, right?
tried to kill me just last week), which is a nice feather in the cap for any corporation/alliance during any war. It's actually more a testimonial to including implants on killmails than anything else.
"Don't shoot until you see the whit of their eyes."
Richard Whiteyes cried himself to sleep that night.
Impressive kill numbers, nonetheless.
The mercenary system seems pointless as a marketplace. When a defender can add as many allies/mercenaries as they want, there's little in the way of searching for the best. There's little in the way of financial competition. Most are willing to join for free. Unquestionable Prosperity Alliance, for instance, is attached to 71 wars at the time of this posting. They aren't being particularly effective in any of them (all eleven members, of which at least two are alts.) If they weren't offering their services (we use that word very loosely here) for free, I would doubt they'd ever get employment in a mercenary role.
If CCP's intention is to create an actual marketplace, where merc groups compete with each other based on skill, then defenders should be limited in the number of allies they can add to a war. This would force defenders to be more choosy with who they invite onto their side, monetary considerations would have a greater chance of playing into the decisions, a merc group's resumé would actually matter. As it stands now, mercs can't charge for their services, because their histories, their successes, mean nothing, because defenders can add twenty, thirty, forty tom, dick and harry merc groups for free, it doesn't matter that they're scrubs, defenders are adding as many free bodies as possible. There's no consideration or thought involved in choosing allies under the current system. (I may write about this entire issue all on its own.)
For the most part, the new wardec mechanics, as well as all the UI systems in place to support it, are fantastic. But there still needs to be some iterating, especially the ally/mercenary system, but all-in-all CCP can chalk this up as 95% win.