Wednesday, July 25, 2012
Faction Warfare - Warzone Control Loyalty Point Scaling
(tl;dr Rewards from should be decided at the time of the action, not at the next warzone control spike.)
This last Sunday, Minmatar pushed their warzone control to tier 5. It stayed there for approximately 120 minutes. All 523K loyalty points that I spent at T5 control, I actually earned while at T3 control. I spent 5 hours earning those LP at T3, yet spent 15 minutes spending them at T5.
That seems wrong to me. It apparently seems wrong to many people, on all sides of the faction war.
This is an idea that Hans Jagerblitzen is pushing for. I agree with it. It makes a tonne of sense. (I have no idea if it has traction with CCP though. I can't imagine it doesn't interest and intrigue them, but you never quite know with those mysterious CCP devs.)
The LP Store pricing should be static. It should not fluctuate with warzone control. The pricing should be fixed at current T3 control prices.
What should scale with warzone control is the amount of LP that is awarded due to plexing and destroying the ships of enemy faction players. (And perhaps missioning, but since faction warfare is supposed to be a PvP activity, including missioning maybe adds too much of an element of PvE into the equation.)
If you're awarded 20000 LP for completing a medium plex at T3, then you'd be awarded 10000 LP at T2, and 5000 LP at T1. Conversely, 40000 LP at T4 and 80000 LP at T5. The numbers are hardly the point though, and can be easily tweaked as necessary.
Basically you're rewarded (or not) for the warzone control that your faction can maintain. You earn for as long as you're at a certain tier of control. You aren't rewarded because you can make short bursts to higher levels.
Even though T1 rewards crappy amounts of LP at its tier of control, players who do eventually build up a cache of LP are still guaranteed to purchase items from the LP store at a reasonable and fixed amount. If they wish to turn those purchases into ISK, they're still guaranteed to get a half-decent return on many of the available items, the same return as every faction warfare pilot, whether they earned their LP at T5 control or T1 control.
As a quick example, let's say an LP farmer earns 6000 ISK per LP under the current system. They're with the Minmatar faction, they earn their LP at T3 control, and then spend it all when Minmatar burst to T5 for a couple of hours. Under this proposed system, that same farmer will only earn 1500 ISK per LP, assuming that Minmatar spend the majority of their time at T3 control. If the Minmatar worked exceptionally hard, maintaining T4 control, then that farmer would earn 3000 ISK per LP.
The proposal is likely a solution that's very doable by CCP, both from a manpower perspective and a time perspective. You're not removing any of the faction warfare mechanics, you're simply applying an existing mechanic onto a different system (in this case, moving the scaling from the LP Store to the plexing and PvP rewards themselves.)