Sunday, August 19, 2012
A Couple Simple Changes to Off-Grid Boosting
There are a couple changes that could be made to off-grid boosting, that would limit it's abuse. One change should be fairly simple to implement, the other might be a tad more involved.
Scale Boosting to Fleet Size
Give only a proportion of the boosting bonus dependent upon the number of people in fleet.
Set some number to be the baseline at which 100% of boosting bonuses are received by a fleet. Let's say that number is 50, a full wing. If a fleet only has 2 members in it, then the boosting bonus given to both members is 2/50th (1/25th) of the maximum. If there are 27 people in fleet, then the boosting bonus is 27/50th of the maximum.
This change would limit the viability of using off-grid boosters for small-gang (and 1v1) battles.
Off-grid boosting is non-functional if the boosting ship is on-grid with a forcefield. (The technical reason would be interference.)
This eliminates risk-free POS boosting, and limits AFK boosting. Boosting ships can now be scanned down and killed.
Thoughts? I'm not sure the viability of either suggestion, but on the face of it, they seem to solve two problems with off-grid boosters. Do these changes do what they are intended to do? Or, are there simple ways around them?