Tuesday, August 7, 2012
CSM Summit - Plex LP for All
So, to the Faction Warfare session of the summit. As written on page 107 of the report:
The third item on Hans' notes was LP payouts for plexing only occurring within proximity of the timer. Hans explained that all players inside the plex contributing to its seizure should be eligible for pay, not just those that camp the button.
CCP Soundwave expressed concern that this is just going to lead to fleets putting an interceptor on the button and waiting on the warp-in, and wants to leave the mechanic as it is for the time being and see how things play out.
Soundwave's response brings up the question, how often do the developers play EVE Online? What areas of the game are they active? Would CCP's statistical logging really tell them how fleets are organizing within plexes? I'm guessing, no, so devs actually witnessing said behaviour seems important to me. How do you get a feel for what is necessary, as a developer, without actually experiencing it in some fashion? Either as an actual faction warfare pilot, or as a cloaked observer?
Why would Soundwave have concerns that one person runs down the timer, while the rest of a fleet waits at their optimals on the warp-in? This is the correct defensive posture on an offensive plex. Why Hans did not point all of this out to Soundwave, I'm not sure. Perhaps because he had to type (rather than speak), everything was delayed, and he was feeling rushed to get on with as much as he could. I would hope that since the Summit, Soundwave has been made aware of normal fleet plexing practices. Seeing that his concern is a tactical reality, there's little argument against awarding LP to everyone on the plex grid when the timer hits 0:00.
(One comment, in defense of Hans not correcting Soundwave, is that the Summit happened during the early days of faction warfare, and as such, the tactic of one button runner, the rest of a fleet on the warp-in, might not have been as prevalent as it is now. That might be true. I don't recall the situation back at the beginning of June. But then, I do not recall a time when that strategy wasn't in-effect, but memory is a funny thing.)
Anyhow, it would be a nice little change if everyone who assists in running down and defending an offensive plex were rewarded with a cut of the loyalty points.
From that Summit Report quote above, I did remove a few sentences where Hans suggests a changes to the mechanics to limit the ability for people to "steal" plex loyalty points. I disagree with that sentiment, so did not include them. You don't code rude behaviour out of the game. Yes, I've been a "victim" of this sort of behaviour. Yes, I got all hot and bothered by it. But I've never once called for game mechanic changes to remove that behaviour. We deal with it on our own, either with words, weapons or tears.