Saturday, October 13, 2012
Bounties in Retribution and Beyond
Bounties are a feature that I'll use occasionally. More so than kill rights. I rarely get people's kill rights, and they rarely get mine. So that feature is barely going to enter my sphere of influence. Maybe helping corp mates shed their kill rights, popping shuttles on the Egghelende undock, that'll be the extent of my exposure to them. I doubt I'll be much bothered to go after people with kill rights. I live in lowsec. I have enough targets as it is.
I think it's kinda cool that bounties effectively become the missing ship insurance for gankers. And no doubt they'll welcome the extra income from their activities. Gank someone with a 100M bounty, collect an extra 20M ISK. It'll help out with the ship losses and the profit margins, for sure.
I expect the bounty system is going see some widespread and rampant use by the playerbase. The fact that you'll be able to set bounties on anyone, no matter their sec status is a very good move on CCP's part. Gonna be a lot of screaming from the carebears about that, but you know, fuck carebears.
The bounty system is probably something that I will eventually use often. A few grief bounties to begin with on release day. The real meat of the bounty system, for me personally, isn't going to be released in December. The really exciting functionality, being able to set who can collect on bounties.
I'm going to make good use of the bounty system come the first iteration (and that iteration better be soon, like January or February, not stretching to the Summer Expansion.) I'll be able to set a 1B ISK bounty on Late Night Alliance, for example, and make it payable only to Fweddit. It's like giving out a salary to active members of the corporation. A little extra pocket money for everybody.
I already donate ships to the Fweddit cause. Fifty Thrashers just the other day. So donating something more liquid to the active folks will be an enticing and attractive new option.