Transferrable Kill RightsThe only useful thing coming out of the kill rights section of the devblog is that kill rights will now be transferable This has been a long time coming.
Except that they're not really transferable. Rather, you can purchase the ability to activate a kill right for 15 minutes. This ability can be now purchased in space, with a right click, when you're on top of your target. If you happen to kill the target, the kill right expires immediately.
There's a big but coming, though. We all like big buts, right?
Highsec GangbangKill rights are really gangbang rights. The one-on-one affair that kill rights used to be. No more. Activating a kill right means that anyone can attack and kill, without consequence. Activating a kill right is to apply the suspect flag onto that person.
The Punishment and The CrimeThe punishment needn't fit the crime. Unlike the current system, where you actually have to blow something up for a victim to get a kill right, under the new system, simply aggressing a non-outlaw, non-suspect in highsec will give the "victim" a kill right.
Failed ganks are to punished, according to the new mechanics. Let's say you fail on a highsec gank. CONCORD kills you and you lose your ship (not too mention getting ridiculed in local for being fail.) CCP says that's not quite punishment enough, and will give the surviving victim the right to kill you anywhere anytime for the next month. But that's not punishment enough either, since a kill right is actually a license to gangbang. You'll also get a special icon (shaped like a target) that tells everyone that you can be killed anywhere anytime, and with a simple right click (and maybe payment of some ISK) the kill right on you can be activated.
Alts Voiding Kill RightsUndock in a shuttle. An alt activates the kill right. Blows up shuttle. Kill right completed.
CCP will fix this cleverness quickly, since it voids the entire kill right system on zero day.
Kill Right BaitingWe can expect to see this nerfed in the future.
Load a blingy-ship up with warp stabs. Wait for someone to buy the kill right off your alt. Warp to safes. Wait out the fifteen minute timer. Watch them curse. Earn ISK. Rinse and repeat for the rest of the month.
We'll see this done with blingy PvP fit ships and nearby logis, as well. I'm sure lots of different tactics to kill right bait will appear over time.
This is all perfectly, fine, but it will upset carebears, and CCP will respond. Carebears are naturally quite stupid, and CCP has determined it is their job to protect them.
Freighter GankingGoonswarm will deny that it will have any effect on their activities, and probably most times they'll be right. Every freighter ganker will have kill rights on them. All the Uedama and Niarja white knighters will be able to utilize those rights at anytime, with no threat to their own security.
Goonswarm relies on high alpha ships and 0.5 CONCORD response to get multiple volleys off on freighters before the space police turn their ships to dust. The white knighters can just hang with the vulnerable freighter, and when the evil gankers swoop in, start alpha-ing the alpha-ers. If the gank ships can be killed before CONCORD arrives, then the gank becomes harder, if not outright impossible.
It's not like Goonswarm can fight back against the white knighters. White knights attacking folks with suspect flags, doesn't in turn make the white knight a suspect. If White Knight 1, 2 and 3 attacks Ganker A, Ganker B, C, D, E, and F don't get to assist Ganker A by attacking White Knights 1, 2, or 3.
Goonswarm's new profession doesn't become impossible, but it becomes a lot more difficult. If Goonswarm continues to remain profitable, then expect more nerfs in 2013. Perhaps turning Uedama into a 0.7 system or buffing freighter EHP. This will likely be the next line of attack by CCP in making highsec a land of safety and risk-free reward.
Boiling a FrogAs I wrote previously, this is another step towards sunshine and rainbows in highsec. Kill rights, rather than encouraging PvP in highsec, will effectively reduce it over the long haul. There'll still be those people who don't give a shit about the mechanics, but there'll be more people who will give up their highsec criminality, because being gangbanged at any time and any place is not desirable.
CCP still gets to say that they have mechanics that allow highsec PvP. Wardecs. Bounties. Kill rights. But those systems also actively discourage highsec PvP, through mechanics that weigh far more in favour of the victims than the aggressors.
CSM7Kudos to CSM7 for failing to recognize CCP's new philosophy for highsec development. For not speaking up. For rolling over and taking it. Nary a criticism from these clowns. Why? Because they fear loss of access to CCP devs. Access to development gives them a sense of power. Chatting up a celebrity dev no doubt gives on a warm special feeling inside. Access alone is power, they'll tell us. But it's a false power, because they've nothing to back it up.
CCP tells the CSM that they plan to offer transferable kill rights. Someone on the CSM yells "Ship it now!" No questions asked. Just cheerleading.
The only the power the CSM can wield is that of public opinion. If the CSM cannot get the support of the playerbase behind them, they've zero leverage against CCP. It'll just be a few dudes, who think they're special, banging their head against a wall.
Better to be buddies with the devs while the game slowly gets fucked over, than to not be buddies. At least the CSM is making new friends. Extra Christmas cards in December.