The one weakness of this skill plan is in the area of drones. Only the most basic skills are included, and then near the end of each skill plan. So, if you wish to focus on Gallente, you might want to add some further drone support skills into the planning equation.
So, this plan focuses on getting you into Minmatar ships. These are versatile PvP ships that have remained popular for a long period of time. Plus, we'll be focusing on projectile weapons, they have range versatility and give you greater fitting and capacitor flexibility.
First things first. Getting you into the Thrasher. The most versatile lowsec PvP ship there is. Doesn't really matter what faction you decide to join, the Thrasher is a popular learning ship for all newbros.
This initial skill plan will take all of the important fitting and PvP skills to level three. This is a ten day skill plan. You'll be flying a Thrasher in the first few hours, but in little over a week, you'll have some basic gunnery and fitting skills, making it a bit easier to fit out your ship.
Minmatar Frigate IIIOnce you get Cybernetics I, look into buying a set of +3 learning implants (search "- Basic") to speed up your skill queue.
Small Projectile Turret III
Propulsion Jamming III
Afterburner III
High Speed Maneuvering III
Mechanics III
Hull Upgrades III
Repair Systems III
Electronics III
Engineering III
Electronics Upgrades III
Gunnery III
Targeting III
Spaceship Command III
Destroyers III
Science III
Cybernetics I
Long Range Targeting III
Signature Analysis III
Rapid Firing III
Sharpshooter III
Motion Prediction III
Weapon Upgrades III
Mechanics III
Acceleration Control III
Evasive Maneuvering III
Fuel Conservation III
Warp Drive Operation III
Energy Systems Operation III
Energy Grid Upgrades III
Energy Management III
Missile Launcher Operation III
Gunnery IV
Trajectory Analysis III
Surgical Strike III
Rockets III
Rapid Launch III
Drones III
Scout Drone Operation III
Jury Rigging III
Armor Rigging I
Astronautics Rigging I
Projectile Weapon Rigging I
Drones Rigging I
Launcher Rigging I
Shield Rigging I
Some of these skills may already be at level III when your character is first created (Electronics and Engineering, for example), so ignore entries where your starting skills are already at the appropriate level.
The following advanced skill plan will raise certain key skills to level five, while furthering other fitting and PvP skills to level four. It will introduce you into cruisers and battlecruisers, and the use of medium-sized weaponry. This advanced skill plan will require another 100 days of training. But it definitely sets up a very strong base for all further training you might wish to do, no matter which faction's ships you'll train from here.
Minmatar Frigate VIf anyone notices any mistake or omissions, or you simply have some suggestions, then feel free to comment. I'm open to making changes to this skill plan if any better ideas are presented.
Destroyers V
Gunnery V
Small Projectile Turret V
Small Autocannon Specialization III
Small Artillery Specialization III
Electronics V
Engineering V
Science IV
Thermodynamics III
Targeting V
Long Range Targeting IV
Trajectory Analysis IV
Surgical Strike IV
Signature Analysis IV
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Weapon Upgrades IV
Mechanics V
Hull Upgrades V
Acceleration Control IV
Evasive Maneuvering IV
Afterburner IV
Fuel Conservation IV
Warp Drive Operation IV
Energy Systems Operation IV
Energy Grid Upgrades IV
Energy Management IV
Drones IV
Scout Drone Operation IV
Medium Projectile Turret III
Minmatar Cruiser III
Spaceship Command IV
Battlecruisers III
A helpful forum post to read is Louis deGuerre's Epic Skill Guide.

Looks like your plan has Weapons Upgrades to 3 - I'd strongly suggest 4 since that is a requirement for T2 Gyrostabilizers.
ReplyDeleteThanks. Forgot to add it to the advanced skill plan. It has been added now.
DeleteIt's definitely a good start. I'd love to see a follow up post (or a link to one you might already have written?) going into a bit more detail about what constitutes a "support skill", for those people who might not really understand that concept.
ReplyDeleteYou forgot to put in Tactical Weapon Reconfiguration V... duh, how could you overlook that one?
ReplyDeleteGiven that CCP is re-nesting all the spaceship command skills sometime next year, it might be worth mentioning that you could potentially grab a few million "instant" skill points by training all four racial frigates and cruisers to IV, and then destroyers and battlecruisers to V.
ReplyDeleteWasn't it racial frigate to IV, cruiser to III? (Apart from the destroyer / BC skills naturally)
DeleteI just quickly glanced over the skills and noticed you are missing advanced weapon upgrades! (Yes I know the requirements). I personally find this skill to be highly important for fitting competitive pvp ships.
ReplyDeleteI know. I have AWU V, myself. But I leave it up to the player on where to go beyond the basic and extended skill plans that I offer.
DeleteAWU to III at least should be basic, especially for flying a thrasher.
Deleteyou might want to add propulsion jamming as all the dps is useless if you can't keep someone on the field
ReplyDeleteCrap. Well, I knew I was going to forget something obvious. :) I've added it now. Near the top of the basic plan.
Delete