Tuesday, December 4, 2012

The New Tracking Camera and D-Scan

The new tracking camera is my favourite new addition in Retribution. Love. Love. Love having it auto-track to anything I click on the overview. Is visually appealing to set a planet near a destination gate as your selected item, and then watch that planet pan across your screen smoothly as you arrive at your destination. Also great that you never miss an enemy warp and where they warp too. Also gives you a better sense of location during fleet fights.

There are two menu items associated with the tracking camera, available in the Selected Item window (which is usually above your Overview.)


The Tracking Camera checkbox turns on your tracking camera. The Set Tracking Onscreen Position option shows a tracking square on your screen, which allows you to set where tracked items will be centered.


The system doesn't much like centering exactly on your ship. It took me a little while to figure out exactly how to get it done. Basically, click and hold both mouse buttons while your cursor is inside the tracking positioning icon, then drag. Rather than dragging the box itself, it will drag space "underneath" the positioning icon, allowing you to perfectly center over your ship.

Once you've done this, d-scanning becomes a breeze. You should be able to now d-scan a number of objects far more quickly than you were able to manually do it before. Simply click items on your overview, they center automatically on your ship, click scan. Rinse and repeat for multiple items as fast as you can click the overview and then click scan.

This is a must for scouts. You'll get intel on ships far more quickly and accurately than you were ever able to do before.

9 comments:

  1. I really need to get out of work and play around with this stuff! That d-scan application looks awesome for us FW slave hunters. Damn puffins like to run all over the place.

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  2. I'd say it got easier to scan quickly... ;)

    If you were very good at it before... I don't think there is much room for improvement for the elite dscanner. ;)

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  3. Does 'C' still toggle the tracking camera on or off?

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    1. Yeah. I assume the toggling will not reset the tracking location pointer to be off-center from your ship.

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    2. yea, my limited testing tonight says that's how it goes! this is a great feature. It's not a shiny thing you can show off to a non-Eve person (cause any other game would have had this years ago), but it feels and looks pretty great.

      Also, was a fantastic owning of LNA tonight. I almost think their tears are part of the new soundtrack the way they got spanked.

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  4. One more important thing you forgot to mention is that you can toggle between this mode with the C key.

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  5. You can't use the tracking camera on a fleetmate by using the watchlist >_<
    I though this function was obvious, but after trying it is not included :(

    is there another option for that without having to click on it on space (the goal IS to know where in space he is...), or on overview (like you have fleetmates on overview...) ?

    I really wanted to always know where is the FC without targeting him (takes time, and sometime they have a cloaky ship, so they'll curse you if you do).

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    1. No you don't get to see cloaky ships...

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  6. By the way to set this up easily, click (and track) on an object far away (find a system with a 30au celestial), the move the tracked object over your ship as above. The distance makes it more accurate to the magic 5 degrees.

    This combined with a dedicated scanning overview (lots of things on it) make d-scanning a breeze, even in warp!

    It also looks damm sexy on videos!

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