Sunday, January 20, 2013
CSM Elections - Should We Limit the Number of Candidates?
The conversation has begun anew, now that the CSM8 campaign season is underway, and after the release of the Winter Summit transcripts (which included a stunted session on voting.)
I wrote about the issue last September. The last paragraph of the post details a short description of what might be easily done by CCP to help rectify the situation, give more awareness of the elections to the playerbase at-large.
I wonder, though, about the number of candidates fielded every year. Last election, CSM7, there were forty candidates. If some in-game interface presented a player with that many candidates (and a paragraph or two about their beliefs and platform), would that not turn voters off? "OMG! So many words! Abstain! Abstain! Abstain!"
Should we, somehow, limit the number of candidates? Perhaps to thirty? Maybe as low as twenty-five.
If it is agreed that this is an idea worth pursuing, how might the candidate list be limited?
Becoming a candidate for CSM7 required 100 likes on their campaign forum post. That turned out to be fairly trivial. And the process was mocked by the players as being a pointless exercise.
What if the forum likes system was used as a form of pre-voting? A primary, so to speak. The thirty most-liked campaign posts become official candidates. It stands to some reason that if you cannot garner enough likes to be in the top thirty, your chances of winning a seat are going to be reasonably slim. There doesn't seem to be any benefit to loading down the campaign roster with forty, fifty, or sixty people. If our aim is to promote voting, then overloading those who would normally ignore CSM elections would likely cause them to continue to ignore the process. Should it not be the aim to make the election process as accessible as possible?
I want to read your thoughts, as always.