Getting Rid of Local post was just the beginning of a conversation, not the end of it. It can be frustrating when people see a list of suggestions and think that it ends there.
A number of good blog posts and comments spawned from that list of suggestions. I read them all. There were a number of really good ideas that sprung up from the initial idea. This is what I wanted to see, the conversation evolving.
CCP seems intent on not expanding the role of local, and somewhat bent on limiting it. When they may get around to that, nobody knows for sure. They've been talking about it for years. What with their step-by-step process to improve the game, from Crucible to the present, that they may fix local may come sooner rather than later. So, might as well begin the conversation now, feed them possible ideas on the issue. There's little point in just saying "leave it as it is", because I believe CCP is going to change local as an intel tool. A conversation, such as this, can send them into a defined direction, rather than just leaving it up to them and having them surprise us with something truly terrible.
I think most people liked the idea of expanding the functionality of directional scanning. There were some differing opinions on expanding scan range, and the idea of a directional scanning skill, but allowing people to have separate d-scan tabs for different purposes, with each tab having its own set of filters, that was an idea that people liked.
The idea of removing local as an immediate source of intel, from lowsec and nullsec, that met with some resistance, and most of the ideas sprung up around limiting local, without removing it entirely as a source of intelligence gathering.
There are some ideas that were put forth that I quite liked.
The idea of removing local from nullsec, altogether, except in systems where a certain fuel-requiring, sovereignty structure had been placed, giving the alliance that controls the structure access to local, but everyone else nothing (they'd have to rely on an expanded d-scan.) Cost would, hopefully, limit its use to systems that are used regularly.
The idea of keeping lowsec local on a delay, perhaps two to five minutes, perhaps related to system security status, or perhaps, in faction warfare, limited to who controls the system (i.e., less of a delay for those in control, a longer delay for those not in control.)
The idea of replacing local with the constellation channel, and it being an immediate-updated channel. And then variations on this theme, with respect to the ideas above. Local for those in control of a system, or with an appropriate structure in place, and constellation for everyone else. The constellation channel also ensures access to a social channel.
As someone else stated, local has no basis in sci-fi. Skillful scanning and mechanics should trump local as omniscient intel. My opinion, at any rate.
Let the conversation continue, though.
 This is a local channel, for local people, Tiger Ears
 Local Spike, @GamerChick42
 Redefining Local, Spacekeeping - The Art of Being an EVE Online CEO
 The Local Nexus, Mabrick's Mumblings
 The Social Side of Local Chat, Low Sec Lifestyle