Thursday, January 17, 2013
Why CCP Is Wrong About Modular POSes
More than enough people will talk about the first and second reasons. I want to talk about the third. I believe a modular POS revamp would drive subscriber numbers through the roof. Why I think this is true is for a far different reason than most people might imagine. Not because of industry or mechanics or because of failings in the current POS system. Nope. A revamp will drive new subscribers because of aesthetics.
That's fucking crazy, most of you are probably thinking. Who gives a shit about aesthetics? A lot of us fly space potatoes, for godssake.
Look at other MMOGs. Think of player housing. Modular POSes would be EVE's version of unique, player-owned, player-designed housing. Sure, you can't step inside a POS, but if it's modular, it's still something that you have built and designed yourself. It's something you can show off.
I envision modular POSes like LEGO™. You can slap one POS module onto another, eventually building out unique configurations.
There is little in the way of personalization in EVE. Sure, you can fit your ship out the way you want, but it's really only visible to the builder, not to anybody else (until you die and you show up on a killmail.) But with POSes, it becomes a building exercise, something inventive. No matter the intial costs and the monthly fuel costs, some people, many people, are going to build monuments to their imaginations. It seems silly, but these types of features, these sorts of mechanics lend themselves to the creative spirit. Creativity is what drives certain types of people to certain types of games.
Sure, you're eventually going to get a giant space penis orbiting some moon somewhere, but that's a small price to pay for building something the players can utilize inventively. Imaginatively. Creatively.
If CCP thinks that a modular POS revamp is not going to drive new subscribers to the game, then they simply aren't thinking outside of the box, outside of the industrial applications, the generic wormhole uses, the mechanics. They aren't thinking about the marketing possibilities. Small cities in space, cities that the players themselves get to build and own. These things that will ultimately reflect a player's personality. How is that not an easy sell?
Support Two Step at the EVE Online forums. Let CCP know that you care about modular POSes.