Unlike Trebor, I've never felt that Ripard would pander to whatever segment of the EVE Online population could get him elected. He's not quick to state a position until he's well-versed with it. That can be frustrating for a potential voter, but it also means he considers his positions well.
So colour me exceptionally surprised and pleased to have read the following response on his campaign thread in the Jita Park area of the EVE Online forums. It's a response to what could best be described as a troll post by Fawn Tailor; the sort of political trolling you see from fans of other candidates in every campaign thread. Fawn is a member of New Order Logistics, which most of you might know as James 315's corporation. Fawn was attempting to paint Ripard as some sort of super-carebear who would urge CCP to further the carebearing of highsec. (I would strongly suggest that New Order Logistics go after Trebor in this regard. He's already come out strongly in favour of consensualizing more PvP in highsec.)
So here is Ripard's response. It made me smile. And he deserves a bro hug.
Fawn, it's pretty clear from what you write that you're not going to vote for me no matter what I say. But the ironic thing is that I am philosphically sympathetic to your aims. Looking at what New Order Logistics is up to, you're pretty much doing just what I put into my blog: you're putting multiple Catalysts on the field for most every gank. As far as I can tell, your first solo kill on this character was two days ago and I'd guess it mostly happened on the strength of the T2 blasters you used. But most of the time, you're making ganking social and putting a lot of players and a lot of ISK on the field. I totally respect that: it's how I'd like ganking to work.Or consider this comment regarding risk/reward:
I was particularly impressed by this kill:
Matter of fact, if you want to tell the story of how that happened, I'll make it my blog's Kill of the Week this week and tell your corp's story so that I present both sides. Write up what you like about what your corp does and as long as it's within reason, I'll publish it.
For income, it should be high-sec income < low-sec income < null-sec income.
That's is how it is for incursions today, but high-sec incursions should be riskier for the ISK being made. The incursion sites themselves are balanced fairly well, but if I were a junior game designer, I'd look for ways to increase the risk in other ways. One idea that I saw somewhere that I found kind of intriguing would be to significantly delay CONCORD response in incursed constellations. But I don't want to get too specific because I'm not a game designer. All I have to work from here is my feeling that in all areas of the game, you should be rewarded more for risking more.