I explained how EVE should work towards a state of equilibrium between the producers (miners, haulers, industrialists), the primary consumers (the gankers and pirates), the secondary consumers (the PvPers, small gang and large gang, the people that defend an alliance), and the scavengers.
The EVE ecosystem is a nebulous concept if you've never experienced it. The balanced ecosystem, it is something that used to exist. Well before my time in the game. But it was there. All the moving parts working in harmony. Back when people worked where they played. Where if you did your thing in nullsec, you did all your things in nullsec.
This was back in 2003-2007. Back before the game was highsec-centric. This was back when nullsec was the place to be. This is where players gravitated. It was where the stories were being told. Where the money was to be made. Highsec was where every player began, but players wanted to be out in the wilds, the frontier. It's where you could make your mark upon the game.
As time moved onwards, families moved into the game. They wanted to be safe. If they weren't safe they wrote to their government. That government, CCP, wanted to please. So they gave these new settlers what they wanted. People stopped moving out of highsec. The rewards were there, and the risk was ever dwindling. Suburbia began to encroach upon the ecosystem. The delicate balance was lost. The game slowly, but ever so surely, became highsec-centric. Fewer people saw any need to risk it all on getting rich out on the frontier, because getting rich could be accomplished from within the gated community of highsec.
Granted, to make the suburb metaphor work, you have to invert the EVE political map. Highsec, the center, are the suburbs, the gated communities. Nullsec, the outer ring, is the inner city, the hillbilly wasteland. Even though inversion, the metaphor still works.
Don't believe me though. Here is what it was like from a fellow that lived it:
Once upon a time, before the bad days of an unbalanced hi-sec and null sec anomolies, nullsec dwellers used to use the belts to make their money, ratting and mining. This meant nullsec was packed with nice juicy targets busy making ISK to pay for their PVP ships.Those 2004-2007 years, why is that not the game anybody wants to play anymore? Why do people continue to push for more highsec-centric mechanics from CCP? What was so terrible about that EVE Online? Why is highsec-centric EVE preferable to the ecosystem as it once existed? Has the evolution of how we play EVE, how we function as a massive group, been for the better?
This plethora of targets attracted numerous fast moving gangs who roamed throughout nullsec looking for their 'Daily Raven'. As this activity caused a loss of ISK to the large alliance members, defensive gangs were often created to fight the aggressors, gate camps set up to catch them as they roamed through the alliances territory, jump bridges used to get ahead of a roaming gang, to kill them as they exited an alliances space.
An alliance that didn't defend in this way quickly started losing members as ISK making became too difficult and moral crumbled, this meant that a small PVP corp, living on the edge of an alliances area could have a real impact on the daily life in nullsec, the easy targets of ratting Ravens and miners started the whole PVP food chain, which could escalate up and up until alliances were fighting each other. All aspects of PVP were being created from small gangs up to large alliance fleets.
This was how it happened back up to 2007. Back then I was losing ratting ships in the belts to roaming gangs from CoW and Tri, and roaming through Geminate and the Vale interrupting Pure and Hydra's ISK gathering activities; some we won some we lost, but it was always entertaining.
No-one back then moved to hi-sec, null was where you earned the big money, afk cloaking was un-heard of, why bother? You could disrupt someones industry by actually playing the game.
Now the targets are gone, some safely away into anomolies, but most back into hi-sec to earn safe isk. No easy targes in the belts, no roaming gangs, no defense fleets, no FCs trying to stay three steps ahead of another gang as a running battle develops across 30 jumps. No fun, just AFK cloakers and big blob sov grinds.
This is the Eve we need to get back to, because nowadays it's easier to go to hi-sec to earn ISK, meaning none of this game play takes place.